// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

03A4: script_name 'radar' 
0001: wait 500 ms 
0006: 2@ = 0 // @ = int 
0006: 3@ = 0 // @ = int 
0006: 4@ = 0 // @ = int 
0006: 5@ = 0 // @ = int 
0006: 6@ = 0 // @ = int 
0006: 7@ = 0 // @ = int 
0006: 8@ = 0 // @ = int 
0006: 9@ = 0 // @ = int 
0006: 10@ = 0 // @ = int 
0006: 13@ = 0 // @ = int 
0006: 14@ = 0 // @ = int 
0006: 15@ = 0 // @ = int 
0006: TIMERB = 0 // @ = int 

:RADAR_106

0001: wait 500 ms

00D6: if 
0038:   $onmission == 1 // $ == int
then
    00D6: if or
    0039:   14@ == 1 // @ == int
    0039:   13@ == 1 // @ == int
    0039:   2@ == 1 // @ == int
    0039:   3@ == 1 // @ == int
    0039:   5@ == 1 // @ == int
    0039:   6@ == 1 // @ == int
    0039:   7@ == 1 // @ == int
    then 
        0006: 14@ = 0 // @ = int 
        0006: 13@ = 0 // @ = int 
        0006: 2@ = 0 // @ = int 
        0006: 3@ = 0 // @ = int 
        0006: 5@ = 0 // @ = int 
        0006: 6@ = 0 // @ = int 
        0006: 7@ = 0 // @ = int
        0164: disable_marker 1@  
    end
    
    00D6: if or
    0039:   8@ == 1 // @ == int
    0039:   9@ == 1 // @ == int
    then 
        0006: 8@ = 0 // @ = int 
        0006: 9@ = 0 // @ = int 
        0164: disable_marker 1@  
    end 
    
    00D6: if
    0039:   10@ == 1 // @ == int
    then 
        0006: 10@ = 0 // @ = int 
        0164: disable_marker 11@  
    end
    
    
    00D6: if
    0039:   4@ == 1 // @ == int
    then 
        0006: 4@ = 0 // @ = int 
        0164: disable_marker 12@  
    end

    0002: jump @RADAR_106 
end 


00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @RADAR_106  


00D6: if or
00F6:   player $player_char 0 -1009.01 163.973 11.369 radius 25.0 25.0 25.0 
00F7:   player $player_char sphere 0 near_point_in_car -1009.01 163.973 11.369 radius 25.0 25.0 25.0 
004D: jump_if_false @RADAR_268 
00D6: if 
0039:   14@ == 0 // @ == int 
004D: jump_if_false @RADAR_261 
0006: 14@ = 1 // @ = int 
04CE: 1@ = create_icon_marker_without_sphere 28 at -1009.01 163.973 11.369 

:RADAR_261
0002: jump @RADAR_298 

:RADAR_268
00D6: if 
0039:   14@ == 1 // @ == int 
004D: jump_if_false @RADAR_298 
0006: 14@ = 0 // @ = int 
0164: disable_marker 1@ 

:RADAR_298
00D6: if or
00F6:   player $player_char 0 -753.1624 1343.679 11.7669 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car -753.1624 1343.679 11.7669 radius 70.0 70.0 70.0 
004D: jump_if_false @RADAR_437 
00D6: if 
0039:   13@ == 0 // @ == int 
004D: jump_if_false @RADAR_430 
0006: 13@ = 1 // @ = int 
04CE: 1@ = create_icon_marker_without_sphere 32 at -753.1624 1343.679 11.7669 

:RADAR_430
0002: jump @RADAR_467 

:RADAR_437
00D6: if 
0039:   13@ == 1 // @ == int 
004D: jump_if_false @RADAR_467 
0006: 13@ = 0 // @ = int 
0164: disable_marker 1@ 

:RADAR_467
00D6: if or
00F6:   player $player_char 0 477.1376 30.974 12.713 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car 477.1376 30.974 12.713 radius 70.0 70.0 70.0 
004D: jump_if_false @RADAR_599 
00D6: if 
0039:   2@ == 0 // @ == int 
004D: jump_if_false @RADAR_599 
0006: 2@ = 1 // @ = int 
04CE: 1@ = create_icon_marker_without_sphere 11 at 477.1376 30.974 12.713 

:RADAR_599
00D6: if or
00F6:   player $player_char 0 477.1376 30.974 12.713 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car 477.1376 30.974 12.713 radius 70.0 70.0 70.0 
004D: jump_if_false @RADAR_691 
0002: jump @RADAR_721 

:RADAR_691
00D6: if 
0039:   2@ == 1 // @ == int 
004D: jump_if_false @RADAR_721 
0006: 2@ = 0 // @ = int 
0164: disable_marker 1@ 

:RADAR_721
00D6: if or
00F6:   player $player_char 0 389.5548 475.8861 11.6406 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car 389.5548 475.8861 11.6406 radius 70.0 70.0 70.0 
004D: jump_if_false @RADAR_853 
00D6: if 
0039:   3@ == 0 // @ == int 
004D: jump_if_false @RADAR_853 
0006: 3@ = 1 // @ = int 
04CE: 1@ = create_icon_marker_without_sphere 37 at 389.5548 475.8861 11.6406 

:RADAR_853
00D6: if or
00F6:   player $player_char 0 389.5548 475.8861 11.6406 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car 389.5548 475.8861 11.6406 radius 70.0 70.0 70.0 
004D: jump_if_false @RADAR_945 
0002: jump @RADAR_975 

:RADAR_945
00D6: if 
0039:   3@ == 1 // @ == int 
004D: jump_if_false @RADAR_975 
0006: 3@ = 0 // @ = int 
0164: disable_marker 1@ 

:RADAR_975
00D6: if or
00F6:   player $player_char 0 114.4888 -926.225 10.8801 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car 114.4888 -926.225 10.8801 radius 70.0 70.0 70.0 
004D: jump_if_false @RADAR_1107 
00D6: if 
0039:   4@ == 0 // @ == int 
004D: jump_if_false @RADAR_1107 
0006: 4@ = 1 // @ = int 
04CE: 12@ = create_icon_marker_without_sphere 31 at 108.7498 -931.1715 10.8801 

:RADAR_1107
00D6: if or
00F6:   player $player_char 0 114.4888 -926.225 10.8801 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car 114.4888 -926.225 10.8801 radius 70.0 70.0 70.0 
004D: jump_if_false @RADAR_1199 
0002: jump @RADAR_1229 

:RADAR_1199
00D6: if 
0039:   4@ == 1 // @ == int 
004D: jump_if_false @RADAR_1229 
0006: 4@ = 0 // @ = int 
0164: disable_marker 12@ 

:RADAR_1229
00D6: if or
00F6:   player $player_char 0 40.5914 -1071.318 10.4632 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car 40.5914 -1071.318 10.4632 radius 70.0 70.0 70.0 
004D: jump_if_false @RADAR_1361 
00D6: if 
0039:   5@ == 0 // @ == int 
004D: jump_if_false @RADAR_1361 
0006: 5@ = 1 // @ = int 
04CE: 1@ = create_icon_marker_without_sphere 36 at 40.5914 -1071.318 10.4632 

:RADAR_1361
00D6: if or
00F6:   player $player_char 0 40.5914 -1071.318 10.4632 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car 40.5914 -1071.318 10.4632 radius 70.0 70.0 70.0 
004D: jump_if_false @RADAR_1453 
0002: jump @RADAR_1483 

:RADAR_1453
00D6: if 
0039:   5@ == 1 // @ == int 
004D: jump_if_false @RADAR_1483 
0006: 5@ = 0 // @ = int 
0164: disable_marker 1@ 

:RADAR_1483
00D6: if or
00F6:   player $player_char 0 106.5189 -1565.989 10.5569 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car 106.5189 -1565.989 10.5569 radius 70.0 70.0 70.0 
004D: jump_if_false @RADAR_1615 
00D6: if 
0039:   6@ == 0 // @ == int 
004D: jump_if_false @RADAR_1615 
0006: 6@ = 1 // @ = int 
04CE: 1@ = create_icon_marker_without_sphere 32 at 106.5189 -1565.989 10.5569 

:RADAR_1615
00D6: if or
00F6:   player $player_char 0 106.5189 -1565.989 10.5569 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car 106.5189 -1565.989 10.5569 radius 70.0 70.0 70.0 
004D: jump_if_false @RADAR_1707 
0002: jump @RADAR_1737 

:RADAR_1707
00D6: if 
0039:   6@ == 1 // @ == int 
004D: jump_if_false @RADAR_1737 
0006: 6@ = 0 // @ = int 
0164: disable_marker 1@ 

:RADAR_1737
00D6: if or
00F6:   player $player_char 0 -74.6676 -1536.659 10.4589 radius 50.0 50.0 50.0 
00F7:   player $player_char sphere 0 near_point_in_car -74.6676 -1536.659 10.4589 radius 50.0 50.0 50.0
004D: jump_if_false @RADAR_1869 
00D6: if 
0039:   7@ == 0 // @ == int 
004D: jump_if_false @RADAR_1869 
0006: 7@ = 1 // @ = int 
04CE: 1@ = create_icon_marker_without_sphere 33 at -74.6676 -1536.659 10.4589 

:RADAR_1869
00D6: if or
00F6:   player $player_char 0 -74.6676 -1536.659 10.4589 radius 50.0 50.0 50.0
00F7:   player $player_char sphere 0 near_point_in_car -74.6676 -1536.659 10.4589 radius 50.0 50.0 50.0
004D: jump_if_false @RADAR_1961 
0002: jump @RADAR_1991 

:RADAR_1961
00D6: if 
0039:   7@ == 1 // @ == int 
004D: jump_if_false @RADAR_1991 
0006: 7@ = 0 // @ = int 
0164: disable_marker 1@ 

:RADAR_1991
00D6: if or
00F6:   player $player_char 0 -867.8573 -151.6006 11.713 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car -867.8573 -151.6006 11.713 radius 70.0 70.0 70.0 
004D: jump_if_false @RADAR_2123 
00D6: if 
0039:   8@ == 0 // @ == int 
004D: jump_if_false @RADAR_2123 
0006: 8@ = 1 // @ = int 
04CE: 1@ = create_icon_marker_without_sphere 34 at -867.8573 -151.6006 11.713 

:RADAR_2123
00D6: if or
00F6:   player $player_char 0 -867.8573 -151.6006 11.713 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car -867.8573 -151.6006 11.713 radius 70.0 70.0 70.0 
004D: jump_if_false @RADAR_2215 
0002: jump @RADAR_2245 

:RADAR_2215
00D6: if 
0039:   8@ == 1 // @ == int 
004D: jump_if_false @RADAR_2245 
0006: 8@ = 0 // @ = int 
0164: disable_marker 1@ 

:RADAR_2245
00D6: if or
00F6:   player $player_char 0 -1052.844 -339.9139 10.9145 radius 50.0 50.0 50.0 
00F7:   player $player_char sphere 0 near_point_in_car -1052.844 -339.9139 10.9145 radius 50.0 50.0 50.0 
004D: jump_if_false @RADAR_2377 
00D6: if 
0039:   9@ == 0 // @ == int 
004D: jump_if_false @RADAR_2377 
0006: 9@ = 1 // @ = int 
04CE: 1@ = create_icon_marker_without_sphere 39 at -1052.844 -324.9139 10.9145 

:RADAR_2377
00D6: if or
00F6:   player $player_char 0 -1052.844 -339.9139 10.9145 radius 50.0 50.0 50.0 
00F7:   player $player_char sphere 0 near_point_in_car -1052.844 -339.9139 10.9145 radius 50.0 50.0 50.0 
004D: jump_if_false @RADAR_2469 
0002: jump @RADAR_2499 

:RADAR_2469
00D6: if 
0039:   9@ == 1 // @ == int 
004D: jump_if_false @RADAR_2499 
0006: 9@ = 0 // @ = int 
0164: disable_marker 1@ 

:RADAR_2499
00D6: if or
00F6:   player $player_char 0 124.6252 -905.2581 10.413 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car 124.6252 -905.2581 10.413 radius 70.0 70.0 70.0 
004D: jump_if_false @RADAR_2631 
00D6: if 
0039:   10@ == 0 // @ == int 
004D: jump_if_false @RADAR_2631 
0006: 10@ = 1 // @ = int 
04CE: 11@ = create_icon_marker_without_sphere 34 at 131.3413 -892.6408 10.4318 

:RADAR_2631
00D6: if or
00F6:   player $player_char 0 124.6252 -905.2581 10.413 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car 124.6252 -905.2581 10.413 radius 70.0 70.0 70.0 
004D: jump_if_false @RADAR_2723 
0002: jump @RADAR_2753 

:RADAR_2723
00D6: if 
0039:   10@ == 1 // @ == int 
004D: jump_if_false @RADAR_2753 
0006: 10@ = 0 // @ = int 
0164: disable_marker 11@ 

:RADAR_2753
0002: jump @RADAR_106 
